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Updated UI menus. Controls: WASD to move, use Space when you encounter enemies. Please play in full screen.
This is an unfinished piece, and I will keep working on it.
The game is about the stuggle between reality and ideality, between self-acceptance and self-denial. It features abstract symbolism. Every object in this game has deeper representational meaning.
The game is inspired by Zhuangzi, Enjoyment in Untroubled Ease, "You, Sir, have a large tree and are troubled because it is of no use - why do you not plant it in a tract where there is nothing else, or in a wide and barren wild? There you might saunter idly by its side, or in the enjoyment of untroubled ease sleep beneath it."
此作的灵感来源于庄子《逍遥游》,“今子有大树,患其无用,何不树之于无何有之乡、广莫之野,彷徨乎无为其侧,逍遥乎寝卧其下?”
当挣扎在现实与理想之间,否定与接纳之间,何处为家?以有待之身而寻无何有之乡、广莫之野,如何逍遥?
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